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-- Kitajima, M., Toyota, M., and Nakahira, K.T. (2026)Kitajima, M., Toyota, M., and Nakahira, K.T. (2026). Making VR Environments Fully Resonate with Interacting Humans: Core Constructs. AIVR 2026 : The Third International Conference on Artificial Intelligence and Immersive Virtual Reality, 1-9.
Making VR Environments Fully Resonate with Interacting Humans: Core ConstructsMuch of human life is shaped by interacting with artificial objects in the surrounding environment. When these artificial objects behave not according to natural laws but according to algorithms created by artifact designers, the environment can be considered a virtual environment. Our previous research has conceptualized the human-object interaction process as comprising perceptual, cognitive, and motor processes operating synchronously with the environment's changes, alongside memory processes operating asynchronously with the environment's changes, further linked by resonance between them. More specifically, P-resonance triggered by the basic senses comprised of rhythmic, spatial, and number senses connects perceptual process with the Perceptual-Multi-Dimensional Memory Frame, and C-resonance connects the Multi-Dimensional Memory Frame with cognitive process via the structure of Goals, Operators, Methods, and Selection rules (GOMS) established in the Multi-Dimensional Memory Frame. This paper presents the characteristics objects in a virtual environment should possess to enable smooth human-object interactions. Download |